DAY 7
A few things implemented/changed today:
- Sprites for the player character and a couple of the guns.
- A placeholder title screen.
- The beginnings of the player's death sequence.
- Now, instead of the player shooting towards the mouse, the player fires straight forward. This was due to the game being too easy before. I may re-implement this, as the game is a little dull now.
- Got some work done on the boss fight!
The boss fires 50 bullets in a sweeping pattern, before reloading for two seconds, and firing again. I want some more attacks in there, but I'm happy with today's work!
And also, my favourite bug of the day: Dying turns the player into an unstoppable ball of firey rage.