Really great concept. I enjoyed the ideas you put in the game a lot.
The art style and SFX fit really well together and they are neat and clear for this type of game.
There's a few things that don't work well but none of them are really that much of a problem. Definitely understandable for a 48h jam, but just in case you want to work on it in the future:
- It was possible to attack the rats through the walls which made part of the levels a lot easier.
- The pickup wasn't always working well and I'm not sure why. I think I was in range but it didn't work. I had to spam the keys and move back and forth to really get the item. I'd suggest adding some kind of visual indicator when you're close to the item
- I think you can potentially simplify the item usage by making it a single button execute depending on who has the item. I realise this reduces the puzzle space of the game but I think it'll make it a lot better to juggle for players. I think just having the double controls for moving is hard enough.
Congrats on submitting a neat game!