Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Wow, that's pretty!

There isn't a defending animation, nor would it fit well with the way units are simulated.

There are two attack animations, though.

Full Unit Animation List

  • Idle - used when the unit isn't doing anything else
  • Walk - when moving across walkable terrain
  • Swim - when moving across non-walkable, swimmable terrain
  • SwimCarry - just like Swim, but when the unit is carrying items
  • Carry - just like Walk, but when the unit is carrying items
  • Corpse - used for an effect after the unit has died
  • Death - used for an effect as the unit is dying, should be short
  • MeleeAttack - for fighting adjacent units, only units with a melee attack value will do this (pretty much everyone but the trade carts)
  • RangedAttack - for fighting ranged units, only units with a ranged attack value will do this (skirmishers, archers, etc)