Wow, that's pretty!
There isn't a defending animation, nor would it fit well with the way units are simulated.
There are two attack animations, though.
Full Unit Animation List
- Idle - used when the unit isn't doing anything else
- Walk - when moving across walkable terrain
- Swim - when moving across non-walkable, swimmable terrain
- SwimCarry - just like Swim, but when the unit is carrying items
- Carry - just like Walk, but when the unit is carrying items
- Corpse - used for an effect after the unit has died
- Death - used for an effect as the unit is dying, should be short
- MeleeAttack - for fighting adjacent units, only units with a melee attack value will do this (pretty much everyone but the trade carts)
- RangedAttack - for fighting ranged units, only units with a ranged attack value will do this (skirmishers, archers, etc)