On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Nice! Well done on the effects, the feel was solid. Overall great job!

Two minor bits of feedback:

I played the game twice, once without reading the instructions and once with - I felt it actually didn't need as much explanation as was offered. The only thing I missed was the drag-to-aim.

Since the goal was to save as many evacuees as possible, it didn't seem that interesting of a decision to power down the rocket. Maybe it'd be cool to have to decide between turrets and shields instead?

(1 edit)

Thanks for the extended feedback! I’m glad the game was mostly intuitive, I just went for broke on the tutorial so all the info would be there, knowing full well that it was a huge info dump and would probably only make sense the second time through.

Times you need to power off the Rocket are few and far in between, but it is absolutely vital when you get swarmed by large numbers of tanks (once you’ve been playing for 10+ minutes in a single run)

That said, I agree that the spawning needs to be rebalanced so this happens sooner.