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(+1)

Thank you! Happy to hear you liked the stealth mechanic!

Yeah it's a common critique, our original idea was around light and dark, how the two are always 'joined together' because one can only exist with the other. We have a few ideas post jam however, like additional static or flickering lights, the enemy that copies player movement, having both characters (the player and their love) move together, etc. We'll see what we end up adding to the game!

We put as much effort as we felt we could during the jam to favour quality of level design over quantity to really show off what we had in mind, but we agree the amount of levels is quite limited at the moment, something we're aiming to correct post-jam.

As I said a bit below in another comment, it's very interesting and informative to hear different player experiences, quite a few people found the levels challenging, a few less (like you) found them quite easy, and a lot of people do not mention difficulty much at all, which I'm taking to mean it wasn't too much of an issue for them because they found it was well balanced.

It'll be interesting moving forward how we balance that better, because we will definitely add more levels, and more challenging ones at that. So I guess we'll need to make sure we help those less comfortable with platformers to ease in the difficulty more progressively.

Thank you for playing our game, and for your helpful feedback!

(+1)

Yep difficulty is a difficult thing to get right. 

I tend to enjoy it when game jam games are a bit harder but that is subjective of course. 

The ideas you had sound interesting and I wish you all good luck with the post jam version :)