Hey, thank you! I just tried your game and I tried to give you some feedback about what you could improve!
Back on our game:
Yes, we're a relatively "big team" for a game jam. It's not easy to jam with a bigger team, but if you have good processes, communication and if the team members are experienced, it's quite amazing to see what you can achieve in less than 48 hours!
Our processes are quite classic: start small, aim for a quick First Playable Prototype, start to integrate every kind of asset as soon as possible to mitigate risks, have the design one or two steps ahead of the production and don't be afraid to cut things if they won't make the build better (quality over quantity).
About your feedback, I totally agree and we're already working on some things that would solve the issue with enemies attacking the non-visible part of the train. We'll also add ideas that we cut and that will give more incentive for the player to detach for the train (e.g pick up bonuses).
I like the idea of reducing wagons & enemies HP, however, it's maybe not the direction we'll be taking if we make this a real game, we'll see!
Thanks for your feedback! :)