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This game gives the players much more narrative power than most games. It's good about enumerating the domains where players have infinite narrative power, and where they must look to the game master.

I've been wanting to run games in a "Forgetful Sci-Fi Trolls" setting, and I'm happy to finally find a rules system that works well for it.

oh I'm very happy to hear it resonates with you. would love to hear how your game is going!
I hope that dual move of giving players much power but also distinct roles in creating the narrative translates to a smooth experience for you. The games mechanics were written with the goal of reducing the immens cognetive improvisational effort ttrpgs can create in ways that don't restrict the possibility space.