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This was really cool! I seem to remember sandbox toys like this at the public library when I was a kid - this is such an imaginative take on that sort of thing that's really only possible in a video game. The environments were well crafted (loved the destructible objects) and the puzzles were simple but still provided some resistance. I will say, however, that it took me a little while to realize I wasn't moving the blue preview orb, but rather the blue magnet. That's probably just down to UI fussiness, though. Great work!