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I had a lot more fun with this than I was expecting. The levels were really easy, but they had a sort of flow to them that was just fun to watch, and the music choice (although not made for the jam) was pretty on point, too.

I liked the visuals and the game feel, I just wish there were more levels and that they got a bit harder. Although if you made them harder the design might need to change a bit. Currently the player has to take these “leaps of faith”, assuming that the obvious move is the correct one, and only after landing several seconds later will they know if they made the right move or not. If the levels were made harder there would probably also need to be some way to predict what result an action would have rather than taking these leaps of faith.

So overall, it kind of feels like it’s “on rails” currently, which may be exactly what you’re going for and frankly I find that to be a pleasant experience as well.

Thank you for playing and thank you for your feedback!

Our goal was to make a puzzle game but with fun physics and intuitive controls, and we didn't necessarily expect an on rails experience but that's what we ended up. It could have been a lot worse, so I'm happy with it and I'm glad we were able to make something you enjoyed!

For sure we did not want it to be too hard, just hard enough to make you think and experiment, but only take 5-10 minutes to play overall, so I'm glad that was your experience too.

I agree for a full length game version of this, we should consider more complexity and more deliberate decision making. Thank you for suggesting that.