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The chains don't really act the way I expect them to. And it took a bit of time to get what I am supposed to do. But the concept has some clever stuff to it. And the art is amazing. Cool.

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Thanks Theo! We'll work on the chains in future iterations. It's a bit funny: They were at the core of our intial but fell to the wayside as we made the jam-game due to both gameplay and mechanical reasons. Now they are more of a visualization than anything.