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I think you absolutely nailed the pacing in this one. I've seen the core mechanic a few times so far but the mechanics you introduce on top of it are so original and creative, definitely the best I've played! I especially like how you flip the expectation of fire to actually be a good thing. The only thing that might be improved is moving around the areas which felt a bit awkward sometimes. Not enough to really deter from the game and I honestly wouldn't know how to make it feel a bit easier. Maybe click and drag? Overall fantastic job and fun to play through!