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This was really fun and the game's minimal aesthetic hits it home pretty well (no pun intended)!

First off, I really like the thematic and presentation of the game. The idea of space houses and cities encompassed in bubbles in space never gets old and the way you deliver packages between cities and houses fits well within the jam's theme. The presentation of the sprites with the pink shadow is also pretty striking and gives the game a pretty original look even though it could have used a few more details here and there!

I originally tried playing the game with a controller, but to be honest, I've never been much of a fan of rotating controls on the shoulders/triggers. I ended up swapping for keyboard controls and it felt like the ship was much more easy to control as a result!

While I can understand some of the other comments pointing out about the ship being slightly difficult to control, I think that's part of the challenge and charm of this game. If anything, I would have loved to see a bit more mechanical depth come from there. While the ship can shoot other small ships that try to destroy the package, I think it would have been great to more implementations of the shooting. One example that comes to mind are small asteroids you can shoot and break. Even if they didn't necessarily harm the player, it would give the player something fun to shoot. ☄️

Overall, this was a pretty great jam game! It's still very familiar ground in terms of mechanics, but I think both the presentation and themes allow it to stand up on its own! Great work, Elendow! 🐳