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Well by now I have a finished Game. I'm able to export it into .exe and it runs in WINE (the Linux export is confusing me and doesn't seem to get me anything playable). I'm a little disappointed in it after seeing what everyone else accomplished, but I managed to do it with an engine I picked up like 2 days into the jam itself, so that's exciting.


The title screen is this delightful thing that helpfully tells you all the point values for the Things:

The time limit works, but it shows eight billion digits and I'll have to do a little adjusting to make it only show what I want it to show (I think I'll just do some cropping on the label node and call it good). The game saves your "high score", but it's only for that session - saving a score locally sounds beyond my grasp and I can't imagine any hardcore Thing Clickers going for 7-digit awesomeness or anything.

This webm shows the game ending, that it knows my last best score, and sets up properly to play another round: http://webmshare.com/play/d1G0O

I could definitely submit it at this point and call it a day, but there's a part in me that isn't very happy and wants to give it more polish. I'm not really sure what I could do with it left, though. The timer elements are definitely ugly so I need to work out a way to make those prettier perhaps. A more complicated scoring system like bonuses for clicking the same type of object in a row would be cool, but that's more UI I'd need to work out on how to display that, and more importantly working out how to do it. Hmm.