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Everyone who's participated in Trijam knows that time is your worst enemy! I had fun making this game, altough I couldn't make it in 3 hours. But I'm quite happy how well I was able to design the game before starting development. That made process much easier. All the little things take more time than you'd think. Things like win and lose conditions, ui and polish. Main mechanics actually were more or less ready in 3 hours. Gotta do it next time faster :)