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Hey man, played your game ^^
Ambitious for an fpsc game :0
I played up to level 9, but I got stuck finding a certain key, and kinda dropped it. I like how you tried to do a lot of stuff with it ^^
But keeping it grounded to the "Cry Of Fear" aesthetic.
FPSC works well as an aesthetic engine, with these games in mind.
Kinda annoying that the doors used the default 'enter' button, I d remap it personally.

But you did a lot ^^
Some nice levels, nice guns, the box searching mechanism.
Impressed ^^

I have made an FPSC game for a game jam before.
What I would suggest for the future, is making smaller games with the engine. Like, 3 levels max. Coz the crashing screens can be really frustrating.

All in all, good job man, would love to see your future stuff! ^^

(1 edit) (+1)

Thanks for your feedback!

Yes, after this project I realized what I need to do

games are shorter due to engine bugs.

If you remember to save, then after restarting you can continue from the same place. Unfortunately, autosave is not finalized.

In general, the levels are quite easy to pass. There are loading screens with tips in between, but unfortunately in Russian.

For an English-speaking audience, I will make a speedrun of my game so that no one gets stuck because of the Russian language.

The next game will be entirely in English.


P.S. Speedrun -