The story was ripped from one of our DnD campaigns, which is why there's so much detail despite it not being a priority. If your problem with the art is that it's too noisy, then the nice, polite, and constructive way to say that is to say it's too noisy. We are not game devs by trade, so our workflow perhaps isn't as streamlined as it should be. Plus we got a late start do to work and personal factors (we didn't actually start on the game until about mid-day on Saturday). I'm done replying here. I'm well aware the game isn't "good", and I plan to make improvements (including to the main mechanic, which yes I agree wasn't done that well).