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This is a wonderful technical showcase! Its clear a lot of thought was put into programming how planet traversal would work, and on its own it makes the game fun to play. Obviously there could have been more thought put into progression or maybe an end goal, but its clear that time constraints got in the way.

Genuinely really impressive. I’m not sure if this is something you’d be willing to do, but I would love to see the source code for this project.

(+1)

Really appreciate this feedback! My recent game jams have been trying to make a simple game with some juice, but I wanted to make something larger in scope, knowing I'd sacrifice some gameplay features and game feel. The idea was to make there be a goal of fueling the ship 10 different species (plants and living things included) then the player's home planet location will be revealed. That maybe would've added some guidance and progression.

The code is jam code, so if you're okay reading some gibberish and nonsensical code then I will gladly send you the GitHub link.

Yeah I would love a link to the GitHub repository. I don’t mind sifting through messy code haha (my code can get messy during jams as well tbh)!

I think you 100 percent achieved your goal. It definitely feels larger in scope than most of the other jam games.