Hello, I have opinions:
- I enjoyed the comparatively longer jam. Feels less like crunch and more like an opportunity for a well thought out scope and design.
- If it wasn't for the length I would have not been able to participate at all.
- I don't like or dislike the rule that using previously created art and code assets is allowed. It has advantages and disadvantages. I personally was glad I could reuse a really bad 3D mountain mesh and a few background sprites as I'm a terribly slow artist. And every developer is reusing his or her own code all the time anyways. But then it also allows for basically just submitting old projects which is probably not super useful.
- I think game jam rule sets should be designed for fun and as an invitation to get up and do something. Being able to work in a team is one huge boost in that regard but it also throws all notion of fairness straight out of the window. But why is fairness even so damn important?
Please cut the prize money. This only sows bad feelings within a community you want to foster. Just a few people can win and by now everyone should be keenly aware of the fact that a game jam is super chaotic and everyone has different cirumstances. Some are positive, some are negative. I think winning this thing is already enough of a prize. Add in the exposure, feedback and maybe free licenses as prizes and thats already more than enough. If everyone enters because of the prize money you set yourself up for failure because out of 100 attendees only 3 can win and 97 leave with a bad feeling in their stomach.
I cannot stress this enough: giving away prize money is a bad idea.