last thought from me and I'll leave it alone. Using previously made assets is one thing. Re-skinning a completed game is something else entirely. As someone who does pixels and code and music, I can definitely appreciate having some pixels set aside going into a project. I can and do do this all the time. On the code side, I can also see having some prefab assets ready to roll like end credits or a titlescreen interface. But allowing a reskin of a completed existing game goes back to the fundamental question. Did the completed game take a year to develop, whereas only a reskin could be pulled off within the jam? Something to think about. That's all.