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yup, nope I don't have that

(3 edits) (+3)

ok i whipped up a guide this took like. 30 minutes or so please help

ROCKROZMA'S GUIDE ON HOW TO GET YOUR VERY OWN SOUL

a walkthrough that took waaay too long to make

.

1. Backtrack. Backtrack backtrack backtrack backtrack backtrack.

Backtrack through the residential area and through the sewers.

.

2. Be able to backtrack back to the slime area. Simply double jump + orca jump here:

and walljump back up and get back into the slime area.

Then, blast your eye lasers at this spot (took 2 tries for me) to disable the barrier.


.

3. Get back into Deep Town and get to Lauren's House. Note that you need to get to Lauren's workshop to get the SOUL, but the passageway from her house is locked.

BUT

You can get there through her back door (pictured here)

Soooo....

.

4. Get onto the highlighted platform and parkour over to the door.

(I haven't tried using any other platforms but still, I recommend using that one)

Firstly, you have got to know that this is VERY TRICKY.

This took 5 minutes to do for THIS VERY GUIDE.

When I try to get over, I usually dash over, double jump and orca jump, then try and improvise by spamming dash.

(I am not that good at these sorts of things. If you have a better method please tell me)

When you get there, it will look like this:


.

5. Enter the door and talk to Lauren for some lore and to get the SOUL. 

(+2)

Very well put together.

Sorry about that damn target door. I swear every update I fix the code that removes it once you pass through it, but I guess I still have some work left to do.

(+1)

;lafhg;lahf;g its alright!! i saw literally nobody make like. a guide or something aaaa

this game is like. best metroidvania ive played since hollow knight but i can't judge i dont play much metroidvanias lololol

still, keep up the good work! 

a suggestion: make the game less linear? 

(+2)

That's certainly something I want to do. I've been trying to add little pockets and dead ends in the world, but there are still other things to do like adding walls that can be broken only with orca flip/meteor dive/etc. I've kinda told myself I need to add the final boss fight to sorta close out the game before I add more world stuff though.

Anyway, I'm glad you like it! Vapor Trails was heavily inspired by Hollow Knight, after I got very impatient with his slow walking speed.

(+1)

I think an idea would be like

to make the world more expansive and you can beat the game different ways lol

(fun fact: when i started hollow knight i got killed by the first crawlid, and then got killed by my shade. then i figured out how to effectively use my nail)

(+2)

That's definitely something for the future, once the core of Vapor Trails is finished. I do want to have at least two different endings eventually.

(+1)

daaang! thank you!

(+2)

I should add that it's easier to get to Lauren's basement from that platform on the left in rockrozma's last screenshot, if you space your dashes and double jump/orca flip correctly.

(+1)

yea i did that! thanks!