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Sorry I missed to rate this during the rating period. Really nice entry, which mixed puzzle and action elements. I liked the way the mages worked in particular, in that you were incentivised to break them to attack enemies; it subverted the mechanics you'd learnt during the game well. I think the game would benefit from a smoother difficulty curve, and better indications about when particular enemies are about to break. A funny level design "bug" I found was getting myself trapped in one of the early rooms (attached)! A clever entry, all the best with it!