On Linux, I get a crash at the splash screen too :(
Here's what it says in my terminal:
[alex@alex GWJ34]$ ./Carrotinaterprototype.zip.x86_64Godot Engine v3.3.stable.official - https://godotengine.org
OpenGL ES 3.0 Renderer: Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.12.11-arch1-1, LLVM 12.0.0)
OpenGL ES Batching: ONERROR: get_language_code: Invalid locale 'C'. At: core/translation.cpp:958.
ERROR: set_locale: Unsupported locale 'C', falling back to 'en'. At: core/translation.cpp:982.
ERROR: load_source_code: Condition "err" is true. Returned: err At: modules/gdscript/gdscript.cpp:813.
ERROR: load: Cannot load source code from file 'res://scenes/s_main/S_Main.gd'. At: modules/gdscript/gdscript.cpp:2239.
ERROR: _load: Failed loading resource: res://scenes/s_main/S_Main.gd. Make sure resources have been imported by opening the project in the editor at least
once. At: core/io/resource_loader.cpp:278.
ERROR: poll: res://scenes/s_main/S_Main.tscn:4 - Parse Error: [ext_resource] referenced nonexistent resource at: res://scenes/s_main/S_Main.gd At: scene/resources/resource_format_text.cpp:440.
ERROR: load: Failed to load resource 'res://scenes/s_main/S_Main.tscn'. At: core/io/resource_loader.cpp:208.
ERROR: _load: Failed loading resource: res://scenes/s_main/S_Main.tscn. Make sure resources have been imported by opening the project in the editor at least once. At: core/io/resource_loader.cpp:278.
ERROR: start: Failed loading scene: res://scenes/s_main/S_Main.tscn At: main/main.cpp:1961.
ERROR: ~List: Condition "_first != __null" is true. At: ./core/self_list.h:112.
ERROR: ~List: Condition "_first != __null" is true. At: ./core/self_list.h:112.
ERROR: ~List: Condition "_first != __null" is true. At: ./core/self_list.h:112.
WARNING: cleanup: ObjectDB instances leaked at exit (run with --verbose for details). At: core/object.cpp:2132.
ERROR: clear: Resources still in use at exit (run with --verbose for details). At: core/resource.cpp:450.
[alex@alex GWJ34]$