That coffee shop dev life
I decided that, since a bunch of people will most likely download my demo when I launch on Steam Greenlight, that I should probably update it. Here is what I managed to do this weekend to the Level 1 demo:
- Updated controls
- WASD or Arrow key controls
- Keycard "have" indicator
- No more doorways. All screen transitions are "edge of screen collision" types
- Moved all dialogue over to the new dialogue engine
- Began swapping out the "pure black" for a "softer black" in my tilesets
I've got a bit more to do but I should manage to finish the update by this weekend. Then on to Greenlight!