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Dev Log #16 (Chapter Enemy AI): 

I've been having some delay. I thought I would have been able to show off group pathfinding by now but I have been stuck with improving and debugging single unit pathfinding. At least I managed to make the agent move fairly smoothly now. I have been trying to mess with steering behaviours to achieve smooth motion, with little success. What ended up working better for me is fiddling more with my funneling algorithm to improve the placement of the corners.