Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

DEVLOG 6/22/21

So today I started to be more critical of my work. I really feel like my writing and design could both be at a higher level and I am worried that using this as a portfolio piece could make my skills seem lesser than they truly are. The problem I'm seeing now, that I'm realizing now, is that when I'm making a whole game by myself, even if it's only a text game, means I have take love and attention away from my main skills - writing and design - and I have to spread all of that time and attention into everything. This means that I can't take my writing and design to their fullest level for this project without dedicating even more time to the project since I have to stretch the time out into everything else.


Maybe that wouldn't be so bad in another circumstance but given the real circumstance of having to work, this not being my main paying job, having lost a bunch of time to having to had worked months of overtime in an industry I hate, not being in a real suitable conditions i.e. living in a shared place and not being in a work office or somewhere suited to focusing directly on the work and also effing coronavirus... Well, that all leads to less and less time that I have to be able to devote to the game. Which means from now on, after this project, I think I will always try to work in a team of some sort that way I can focus on putting my full attention into doing my job with my main skills at the highest level of quality that I can.

So I hope that, using this in my portfolio, future hiring managers/team leaders will be able to see that I understand most of the process of making a game and that they won't only double down on only the writing or only the design as I have spread my skills into everything for this project.

Also, today, it feels like I've been a little more unfocused and out of it then I can usually force myself to be. I'm still putting in the full time I usually put in but something is just off today.


-Started working on fully fleshing out the final story event with the big boss fight.

-Need to find out why the variables in battle are becoming decimals after using double shot multiple times, even without a decimal variable in the health function.

-Add a "Spider-bear" enemy.

-Make two separate trap dodging events so that when conditions apply the player can have more time to dodge as if they really noticed the traps.