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I love the beats, it was enjoyable listen to! I think the gameplay was interesting but also felt like you tried to do too many things without reinforcing one core mechanic. For example, if you just focused on the beats, it would have been cool if the game involved beats in movement or killing similar to Crypt of the Necrodancer or Cadence of Hyrule. Another improvement you could make is having a variety of enemies states and behaviors. Otherwise, if they're clumped together, you can easily avoid them. Honestly, if you fleshed out the mechanics a bit more and added some nice visuals, this could be a solid game.

Thanks for the feedback! This is my first game so a lot of it is a bit basic and unpolished - stuff like the enemy behavior, mechanics, and visuals were limited just because I didnā€™t actually know how to do it. Itā€™s been a great learning experience and I do hope to keep working on this so I can flesh it out more. Will definitely take your feedback into consideration when doing so. Thanks for playing!