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(1 edit)

sorry you didn't like it. Level design isn't my strong suit so I used some pre built maps in the engine (the smaller ones I built.) All the art work was original and drawn by me in paint as an attempt to put my own spin on the encounters. The game only take about an hour to complete and you were on the last level. I hid story around the maps to make adventuring more fun. I also tried to make the combat some what realistic to what a dragon and dog would do. I honestly didn't find it repetitive when I play tested it so I sorry you felt that way.

It's alright. The main trick is that all you have to do is keep the player guessing. If you can do that, the combat wouldn't be a big deal.