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(+1)

I really liked the gameplay in general, the art was very harmonious, the music was well-fitted (especially in the part where the boss appears, it was really cool), and the combat modes were interesting with some caveats.

I didn't find much difference between the difficulties, I managed to get through them all easily, I also found it a little strange how some collisions work, by the fact that I can go through an enemy fire and have no collision with enemies.

As a suggestion I think the scream is too overwhelming to the point of taking a good part of the boss's life, and I also believe that his range is too high, as it spends some time without spawning enemies when I use it. 

And another thing would be where the attacks are created, as they appear a lot at once and a lot on top of them themselves, which ends up overshadowing one of the strengths of the game, which is art.

And lastly what I missed was an animation or maybe programming that would animate the attack, like a boing when the attack came out, for example, I found the jellyfish very hard when it releases the attack, I think that would improve.

But even so the game was a lot of fun, a point of making me play until the end.

Finally, these were the errors that occurred to me:

-Error when I pressed endgame when I died

-Error when I was in deep mode and I pressed C

And if you've read this far consider leaving your rating or feedback on my game too!