On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

Hey, I just wanna say, KEEP DOING JAMS! They have so many benefits unrelated to winning (or even competing). While this particular jam might have a little bitterness associated with it, please don't take it to heart. Making games is hard and usually takes a long time and most devs start many more projects than they finish. This leads to a pretty big deficit in the skills associated with finishing a game in comparison to the skills associated with starting a game. Things like scoping, polishing, options menus, audio stuff, crafting a gameplay loop from start to finish, crunching (as in finding creative ways to finish the project when you're on a deadline), etc, etc. There's a lot of things that generally don't get touched on by most people for most of their games. Jams force you to hone those skills. The more jams you do, the more likely any bigger games you start work on will actually get finished (and finished well). They're worth it for that skill building alone, outside of any prizes or recognition.

(I'm not sure how many games you've made previously, so take all this with a grain of salt)