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The art style did remind me of Downwell.  Like Downwell, I thought this game really nailed using negative space to add texture to the world while using a limited color palette.  I also thought the animations were super fluid.  I did notice some odd visual artifacts: like sort of flickering white edges -- maybe around the edges of objects?  

The gameplay sort of reminded me a bit of the action stages from the GameBoy version of Gargoyle's Quest.  And I am always down for that.

Congrats on the good work.

Note: the best I did was 185, so I'm not sure if I missed out on some things farther along.