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(+1)

The model is wonderful! Only I had one problem with Gobold's eyes. Could you please help me>?

I couldnt find a fix for this either, apparently blender changed the way it handles transparency on materials and you need a 3rd party plugin. when you put them into Unity it looks as you'd expect though

(1 edit) (+3)

This is 2 years late, but for Blender 3.5.1 the fix is to set the Alpha value on the "alpha" material to 0. For whatever reason its the only material not using a "Principled BSDF" surface so you just need to click "use node" and then set the Alpha to 0.