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I made an account because I received an email from YoYo Games about the Jam. I got excited because "NEON" was actually meant to be a visual theme in the game. My project is older than 2 weeks, but I never saw any rule about that and I actually got scared a bit when I saw this thread AFTER submitting the project. I mean, the last thing I want to do is offend the community or cheat in my first jam. And the truth is, I do have an advantage over anyone that did this in literally 2 weeks, but I also haven't just "changed skins" or whatever. The project is pretty complex (for me at least), I recently learned and implemented vertex shaders and pretty much rushed to have a working version for this event. If the organisers or community think that's unfair, by all means, I'll de-submit. All I want is to expose my game to gaming communities. 

I completely get that putting together a project start to finish in 2 weeks is fun, challenging, takes a lot of knowledge and work, but if you ask me (as a first time game submitter/developer/game jammer), I think at least some of these events should simply be about personal projects that people are working on and are trying to go forward with (if you know any of those, by the way, link me).

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There was no rule in this jam limiting the dev time of submissions to the duration of the jam. As a result, a small handful of the submissions were pulled from some peoples' backlogs of older, completed games. Sometimes with a few adjustments to better fit the theme, sometimes a straight repost. Again, there was nothing against the rules in doing that, but some people feel that repurposing a previously completed project like that goes against the spirit of a game jam, regardless of the rules.

Personally, even if there was a rule limiting dev time to the duration of the jam, I would not consider someone who had been messing around with learning how to make some mechanic/system/etc. and then applying what they've learned to put together a jam entry to be in violation of that. Otherwise, how far are we going to take that logic? Does the fact that I went into this jam already having a fair amount of experience developing in GameMaker give me an unfair advantage over someone who's trying it out for the first time?

Hey Mozarelli, don't feel bad. Even as someone myself who complained about it, I'm not angry or disappointed in the people who submitted previously made games. Everyone who submitted (except for that one person who submitted an unreal project, lol) did so totally within the bounds of the rules. Submitting older projects was within the rules and people who did so are well within their rights and shouldn't feel bad. It's more of a criticism/suggestion for the ruleset itself.