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(+1)

Awesome! Very excited to see it all come together. Domains sound cool. I can definitely see attributes being reworked into the callings, Hegemony Deserter has a one in four chance of having a maximum of +2 to its only weapon and doesn't start with a melee weapon for its automatic +2  so having the attributes tied to callings seems like a great opportunity to cull "trap options". Definitely interested in the new calling as well. Does the new calling increase the max number of players?

Hegemony Deserter has a one in four chance of having a maximum of +2 to its only weapon and doesn't start with a melee weapon for its automatic +2  so having the attributes tied to callings seems like a great opportunity to cull "trap options".

Among other things, the Hegemony Deserter load out will start with a Jagg Bayonet in the next draft.


Does the new calling increase the max number of players?

Yes, and the changes overall make the game more friendly to having more than one of each Calling at the table. I still personally wouldn't want to play with more than four Laser-Ritters, but I prefer GMing for small groups, generally.