Found this really impressive! I loved the atmosphere. As others said, the environment did make the player feel short. For a game that is pretty minimalist on sound, I really enjoyed the sound design you did have. The clicks and glass really gave me the feeling of "neon". I was skipping near the corners of turns so I could hear more clicks haha. Found the enemy voices pretty funny too. I also appreciate that the heart icons had a gap in them like actual neon lights. The environment was also absolutely beautiful and loved the reflection effect you had going on. Lots of 3d games don't look good in gamemaker but yours looks incredible.
Viewing post in Neon Maze Escape jam comments
So, I've been playing around with a few values in the project that raise the player perspective a little more off the ground and drops the ceiling down to about a third the height in the jam entry and I think I'm starting to get a lot closer to a happy medium where the maze still feels large without making the player feel like a mouse. Luckily, I set things up so I can test stuff like this by just changing a few variables around - which is totally the result of advanced forward thinking game design techniques and not at all dumb luck.
Thanks for playing and all the kind words!