Thank you so much for the detailed analysis, this is very useful for the post-jam version we’re currently working on.
7 Boosts - you managed your boosts really well it seems. But the game isn’t that unforgiving, if you don’t squander too many boosts, you can easily complete it. But you’re totally right - this was not clearly communicated or shown otherwise.
“In fact, I never figured out the correct strategy for the screen I died on.” - if we’re talking about the same screen, you can complete it with one boost. Usually we placed carrots wherever they were needed and then some.
We might need to add a confirmation of some sort to the “Give Up” function, or replace it with another mechanic altogether.
Thank you for playing!