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I have... complicated feelings about colonialism in this game. Am i missing something, or they colonized lycamorphs, and then the folk they colonized is portrayed as very rude and unlikeable, and the royal is portrayed as sympathetic (although flawed)? Is this challenged in some route i didn't play? (I hang out with Aleth, Kaitleen and Moth, went on a date with Aleth)

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Thanks for the question, I think it's an important one!
I never meant to romanticize colonialism in this game, the idea is actually that the fairies and lycamorphs moved to the forest at about the same time (Which is why the town is usually called a "village" or "settlement", not a "colony", though I believe I slipped up a few times and used the wrong word) - Each society has their own territory, and for a long time there were conflicts and quarrels between them. Only during the present of the game's story, diplomatic exchanges have reached a point where they're on their way towards peace, but there is still a lot of distrust and biases on the sides of both the lycamorphs and fairies.

With that said, it's true that the lycamorphs generally appear rude in the game because the only one we meet is a big bully (and yes, it's always the same lady). That's probably why they come across as pretty one-dimensional. It's something I'll keep in mind for future stories!

Thank you for the answer. Yes, the word "colony" was used here, it really caught me off guard.

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I just checked the script and you're absolutely right, it pops up like three times in the prologue. Yikes :U

To give some context, English isn't my first language, so when I used the word "colony", I thought about the German word "Kolonie" meaning "a unit of creatures inhabiting one space" or just "settlement". Now I've looked up the English definition and I'm realizing just how much it sounds like Imperialistic bs.

Tomorrow I'll be pushing an update of the game for Windows and Linux (with an Android update soon to follow) and apart from technical tweaks it'll also fix that misused terminology. Thanks for pointing it out!

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Thank you too :)