Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(3 edits) (+1)

fun fact originally the resolution was much smaller 320x180 but it was extended to 950x540

Even though it made the pixel art harder to see it was a decision I think was in the best interest if the game.


Having such a small screen limited how many enemies we could display on the screen or how many status effects we could have at one point.


It was also hard to display cards alongside the game since cards had to be small enough to be in the small screen space.


Overall I made the screen larger to make it easier to display more info but then I noticed that it was harder for the small pixel art to look good. 


But you are totally right, atm the large screen space definetly isnt working in the favor of the gorgeous pixel art! We will find ways to make it work better in the future for sure!


It definetly was one of those decisions where it limited too much design space for the cost of aesthetics.

That makes a lot of sense. Sounds like a challenging aspect of the design, but it sounds like you made the right choice. I didn't realize you were developing for mobile too, that's pretty awesome!

(4 edits) (+1)

haha no I'm in bed right now and screenshotted this old  pic on my phone right now since I'm too tired to turn on my PC atm and get the original XD.