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Nice work on this game! I thought the mechanic was really cool, but a bit hard to figure out exactly - I feel like more of a range indicator on when you can dash and where you can dash too would be really helpful. Also the particle effects slowed down my game a bit on a high end PC, so if you want to keep working on this it might be good to try and optimize it. The movement and jumping also felt a little sluggish, but when using the warp mechanic it felt a lot better.

Great job!

I'm glad you enjoyed it! The dash mechanic is really rough around the edges. I wrote in the tutorial that you can dash when in range of neon signs but I should have better included the tutorial or made a better tutorial in general. I'm definitely gonna improve the particle system sometime in the future because after playtesting I saw that the lag is a serious issue.

It's also pretty much the first real 2d platformer I've ever made, so I haven't really gotten the physics and movement completely down yet.