The visuals on this were really impressive! The 3D was well done and I loved the neon-reflection effect. Cheesing the enemies was fairly easy to do from a distance without aggroing them, and it was a bit confusing to figure out where to go after unlocking the exit - felt like just running around aimlessly sometimes. Would be cool if there was anything showing you how much of the level was currently green/magenta or something.
My favorite part was the atmosphere, though. I thought you nailed the balance of bright glow-y neon with unsettling dark maze, and that doesn’t seem like an easy feat. Great work!