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(+1)

You pulled off not only a game in 560 characters, but a fun one! The fact that hacking lasers sounds like you're hacking through the jungle. Would be cool if you could cram in a timer display so I could get a sense of how long I'm lasting but I get that that's difficult.


You might be able to save a few characters by saving some reused numbers in a variable. I'm not sure how exact these numbers need to be, if you used the same value/variable for all of your instances of 120,124,127 and 128, you could save a ton of space.


I did something like that with the C and Q variables in my submission, Tweet Attack. It makes the collision detection a little wide but it works, and it allowed me to add a score indicator!

Thank you! The number at the top is your score (next to BOREcode) – it’s how many laser falls you’ve survived this run. Could’ve maybe put the score in the text box too, but I liked having the character say “oh no!” instead, lol.

Also yeah, all those big numbers have to be exact. I tried for a while to consolidate them and it wasn’t working, they’re all related to each other so they can’t be the same. The N variable at the top was the best I could do, and I even had to make an if(y<128) into a y<=n to keep the game working. Unfortunate consequence of all the action being at the bottom of the screen… If I could redo this I’d probably make the lasers fall up, so all the number constants would be small.

Oh wow, I didn't even see the number on the top until you mentioned it! That makes sense with the numbers. I wouldn't have thought of making the numbers smaller by flipping the game, that's something I might think about for the future