Thank you @Vintro Studios
Appreciate the feedback!
Yes, I agree. I am already making doodles of some of these improvments.
Having more GUI would have been nice eye candy. However, since this was my first real effort with GMS2, and a GameJam, I pretty much continuously redefined my scope as I discover time vs complexity. The age old engineering challenge - Work with constraints, hence the "MVP Edition" writing in the title. :) The game must be stable and the core mechanics to make it entertaining.