The intention behind the short player was to make the mazes feel bigger than they are - but from all of the feedback I'm getting about it, it doesn't seem like that came across quite how I intended it. Behind the scenes here, I've been playing around with a few settings in the game and I think the effect might come across more like I intended if I raise the player eye line a few units higher and drop the ceilings down to about a third of where they're at right now.
I'm glad people have been liking some of the sounds. I was running around my house trying to record light switches and stuff and having a hard time finding noises that I liked. I think in the end most of clicking and popping noises came from some recordings I did of releasing the tension on a pair of locking pliers. The glass breaking noise was actually a key popped through plastic wrap stretched over a drinking glass. Then all of the sound effects had a little pitch shifting and reverb added in with Audacity. I tried to fake having a lot more sound effects than there actually are by using audio_sound_pitch functions on them with a slightly random value for the pitch multiplier.
Thanks for the feedback!