Thanks for clarifying, that does make a lot of sense, I think if I understand correctly, a puzzle game usually builds on its design elements but here it was just 1 puzzle so you miss out on the satisfaction?
Sockets being unreachable through hedges has been the number 1 request made to fix, so I'll definitely get on that. It was next on the todo list and I regret not implementing it beforehand deeply!
Your feedback has been really useful to me, I would love to continue receiving your feedback.