Yeah I definitely went down a google hole when it came to neon lights. During the jam period, my sister told me there was actually a glass workshop near where I lived and they were offering 1-day neon light workshops. Haha, I was super tempted to join for our jam "research". I mean 3 hours making actual neon lights is totally helpful for making a game right? Guess in the end we decided not to do it and spend the day making assets instead... haha. Maybe next time we'll sign up just because it seemed soooo fun tbh.
The tube shaping mechanics seemed like a major pain. Nyveon takes all credit for coding those. We weren't even sure if it was possible to do within the time frame. I didn't want to get everybody's hopes up about doing a jam so asked Nyveon to make sure he thought it was possible first before committing completely. So there was a LOT of time spent on experimenting with those and research.
Maybe in the post jam version we could have the sign you make display somewhere in game. We were thinking on the title screen. But for immersion purposes kept a nice one to show in the final cutscene.
We haven't collaborated before but schedules nicely lined up and decided to go ahead and give it a go. Was a lot of fun :D Been so happy with the people I've been meeting since starting game dev a year ago.