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Dev Log #17 (Chapter Enemy AI): 

Ok, the group pathfinding is starting to take some shape. I managed to get up to 250 enemies working smoothly. I've tried to get up to 500 with using multi-scene physics and other optimizations, but the things I tried either don't benefit performance or have too much precision loss. I'm legit curious as to how I would simulate any more, but that will have be a topic for another project.

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