Interesting! A very mechanical game, and could be a really relaxing and methodical experience with a few tweaks to tighten up the controls. I think more tangibly visual indicators of some of this stuff (i.e, not just dry numbers) could benefit it a lot, bars with target regions, orbit 'goldilocks zone' type indicators, that kinda thing.
I didn't feel challenged at all, I just felt like I was being led to follow a set of commands. Maybe more opportunities for player choice could have been useful, maybe some decoration, idk.
Interesting concept either way though. I'd be interested to see how this could be developed if you were interested. Maybe also a rotatable camera could be a nice addition, since the fixed view threw me off a little. Thanks for submitting anyway! I had a fun time with it :D