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Well done! This is a really solid entry with great sound and art design throughout. 

I feel like you've got a lot of feedback already on the whole boost and give up mechanic, but I do have a personal issue with it: I think I'd be much more stimulated as a player if I could restart the room with the minimum number of boosts required to actually start that room, as becoming stranded is very frustrating and imo doesn't really respect the player given the amount of explanation. Another mode to play the game could be to try to play the game in a single playthrough and after dying you'd strand back in the starter room or so.

I think some more sfx for doors opening and other small things like being out of boosts would also be nice as a communication tool for what's going on.

Thanks for playing and for the torough review, I aggree on all counts! Much of this is already being worked on for a post jam version.