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I thought the enemy was funny haha.  Would have been nice to know where the damage was coming from, or at least have some feedback for when you take damage.  I liked the idea of putting the cardinal direction on the wall.

That's a good point about the need for some flavor of damage indicator. I'll have to think on that.

The cardinal directions on the walls were originally supposed to be just for testing, to make sure all the uv maps were getting set correctly - but then I kind of got used to them being there, so they made it into the high res textures when I was replacing debugging graphics.

Thanks for playing and thanks for the feedback!