Do you have any suggestions for alternatives?
I agree that they are pervasive, but I would suggest that they're a necessary evil - ultimately, the underlying mechanics of games have to be based on numerical measures.
No matter how much abstraction you place on top, there is always a number (or set of numbers) ticking away to decide if a given character is dead yet, and by making that more obscure you risk frustrating the player because you're withholding information.