Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hello! Using my game for visual content for tutorial? It's an honor for me!

You can edit your RGM game's content in /rgmsys folder. Just find a file and write a format in filename. For example: menu1.bmp. Then you can edit the file and when you're finished - delete the format. This method adds you some undocumented abilities. For example - you can resize bitmaps to other resolutions. My main menu's realization is just resized bitmaps. I gave an offset for menu button and that's why it moved to the right side of the game window.

That's the trick. Good luck and can I ask you for link for your tutorial when it will be finished? ))

Thank you so much!

And wow. That's fantastic. How did you figure that out?

Is there any way you could make a video demonstrating that trick? I don't think I completely understand how it works.

Also yes. I've asked several other people from the E1M1 game jam if I can include their games in the tutorial. And I will be sharing links with everyone once the tutorial is complete.

Hello again Dedreek,

Well, I wasn't sure if I would complete my tutorial guide on RGM or not, but today I finally finished it. It never became a video tutorial series like I originally intended. But, it is now a 118 page downloadable book with several video examples included. The RGM version of Fuzomite was featured in some screenshots throughout the guide, so I wanted to make sure you knew.

Thank you again.

Here is a link to the finished guide: https://filmgamerj.itch.io/guide-to-raycasting-game-maker